UnitsintermediateUpdated: 9/18/2026

ENDLESS Legend 2 Unit Weapons: Types, Damage & Picks

Explore every ENDLESS Legend 2 unit weapons type and learn which melee, ranged, and monster weapons fit faction units after the 1.0 launch.

Weapons shape every army in ENDLESS Legend 2, and the new 1.0 roster makes that choice more layered than ever. With eight major factions, two rogue variants, and a deep bench of monster units now fully playable, the pool of ENDLESS Legend 2 unit weapons spans everything from bone-crushing polearms to coral-edged relics fished from the depths. This guide breaks down every weapon family in the launch build, maps each weapon onto the troops that wield it, and flags the faction unique unit picks that change how you draft your army on turn one.

The Weapon Families at Launch

The 1.0 release of ENDLESS Legend 2 locks in six core weapon families plus two monster-only classes. Each family follows the same underlying stat block: a base damage range, a critical chance, an armor-pierce rating, and a trait that defines how the weapon behaves on the tactical map. Weapons are tied to a unit's role rather than its faction, which means the same Spear can show up in the hands of a Tahuk sentry or a Aspects guardian if their unit card lists Polearm proficiency.

According to the official ENDLESS Legend 2 Steam page, every faction ships with at least one signature weapon that no other faction can recruit. Those signature pieces are the heart of any serious build, because they carry the unique unit's battle affinity and unlock combo effects when paired with specific skills. The table below summarizes every weapon family in the launch build, the stat role it fulfills, and which unit categories can equip it.

Weapon FamilyDamage TypeBest RangeCrit BonusFaction Holders (Launch)
SwordMelee / SlashAdjacent+5%Aspects, Last Lords, Kin of Sheredyn
SpearMelee / Pierce1 tile+3%Tahuk, Sandshapers, Order of Zelevas
BowRanged / Pierce4 tiles+10%Aspects, Severed Claws, Kin of Sheredyn
CrossbowRanged / Pierce5 tiles+8%Last Lords, Order of Zelevas
StaffMagic / Dust3 tiles+2%Aspects, Necrophage, Sandshapers
GreataxeMelee / CrushAdjacent+12%Tahuk, Severed Claws, Order of Zelevas
PincerMonster / SlashAdjacent+6%Necrophage, Keeper of the Depths
Barbed CarapaceMonster / Pierce2 tiles+4%Keeper of the Depths, Tahuk beasts

The eight families above are your full shopping list for the launch patch. Anything beyond them sits inside a faction unique unit's signature kit, which we will cover in the next section. The Necrophage, for example, get a baseline Pincer on their lower-tier units but swap to a Barbed Maw on the Necrophage Larva elite, a swap that completely changes how you position them on the map.

How Weapons Interact with Unit Stats

Every weapon contributes a flat damage value plus a hidden multiplier that scales with the wielder's Strength, Dexterity, or Willpower, depending on the family. Swords and Greataxes scale with Strength, Bows and Crossbows scale with Dexterity, and Staffs scale with Willpower. Monster weapons follow a hybrid curve that uses the wielder's largest stat plus a flat bonus tied to the unit's tier. This means a high-tier Necrophage Larva wielding a Barbed Maw will out-damage a Sword-wielding Kin of Sheredyn guardsman even when the raw weapon numbers look identical on paper.

Crit chance is the second pillar. Weapons with a +10% or higher crit bonus, such as the Greataxe and Bow, are the only realistic sources of one-shot damage against armored targets, while low-crit families like the Staff are tuned for sustained pressure and debuff application. Armor pierce is the third pillar: ranged weapons generally pierce 20-35% of the target's armor, which makes Crossbows and Bows ideal when you are hunting down a faction unique unit with a heavy shield.

Faction Unique Units and Their Signature Weapons

Eight faction unique units anchor the launch roster, and each one ships with a bespoke weapon that does not appear anywhere else in the game. These signature weapons are the single biggest reason to commit to a faction past the early game, because they often enable builds that are mathematically impossible with a generic weapon in the same slot. The list below covers every signature piece confirmed in the 1.0 changelog and the official faction spotlights.

FactionUnique UnitSignature WeaponTrait
AspectsAspect SentinelTideglass HalberdIgnores 30% armor; +1 range on coastal tiles
Last LordsLast LegionnaireFrostforged GreatswordSlows target on crit; +15% damage vs. fortified
Kin of SheredynShard BearerResonance StaffHeals adjacent allies equal to 15% damage dealt
NecrophageNecrophage LarvaBarbed MawLifesteals 20%; applies Rot on hit
TahukTideclaw StalkerCoral Sickle+2 damage per adjacent enemy; ignores ZOC
SandshapersGlassblade DancerMirror EdgeFirst strike; reflects 10% damage back
Order of ZelevasZealot LancerConsecrated Spear+20% damage vs. heroes; converts kills to influence
Severed ClawsClaw ReaverSundering ClawArmor shred; +25% crit vs. monsters

The Necrophage Larva deserves a closer look because it is the poster child for how the new monster weapons change the early game. Its Barbed Maw converts every hit into a sustain event, which means a single well-positioned Larva can hold a chokepoint against a mixed army for several turns without taking casualties. According to community testing reported after the 1.0 patch, the Larva's sustain curve falls off around tier three, when enemy armor values start to outscale the lifesteal tick, so most experienced players use the unit as a tempo piece and rotate it out once they have established a frontline.

The Order of Zelevas and Severed Claws are the two new rogue variants from the 1.0 launch, and both ship with their own faction unique unit entry. The Zealot Lancer is tuned for hero hunting, which means the Consecrated Spear is most useful in the mid game when enemy heroes start showing up on the map. The Claw Reaver is the mirror image: its Sundering Claw is built for cracking the monster units that the new Keeper of the Depths encounter drops into neutral armies.

Monster Units and the Keeper of the Depths Loot Table

Monster units are the second major weapon source added in 1.0, and the Keeper of the Depths boss is the largest single contributor. Defeating the Keeper drops one of three rare monster weapons, and each one is bound to a specific monster unit class rather than a faction. The table below summarizes the confirmed drop pool based on the 1.0 changelog and player reports.

DropSlotBound ToEffect
Abyssal PincerMonster / MeleeTrench Horror, Necrophage Larva+35% damage; lifesteals 10%
Coral LashMonster / ReachTideclaw Stalker, Tahuk beasts+2 range; pulls target 1 tile on hit
Depthsong ReedMonster / MagicAny monster with Willpower 8++25% debuff duration; dust damage

Players who want to farm the Keeper of the Depths should plan around the encounter's spawn cycle, which resets every 25 turns. The boss can be cheesed with a single high-mobility ranged unit, but the kill window is tight, and the Coral Lash drop only rolls on a clean kill (no army losses). For a deeper walkthrough of the fight itself, our Doomwraith boss guide covers positioning, timing, and the recommended weapon loadout for a solo attempt.

Choosing Weapons by Faction Playstyle

Weapon choice is not just a stat optimization problem; it is a playstyle signal. The factions in 1.0 split cleanly into three buckets: frontline pressure, ranged attrition, and monster-summon hybrids. The best ENDLESS Legend 2 unit weapons for each bucket are different, and the table below maps every launch faction onto its recommended weapon priority.

FactionBucketPriority WeaponsWhy
AspectsHybridStaff, Bow, SwordFlexible range lets you pivot between harass and frontline
Last LordsFrontlineGreataxe, SwordHigh crit and slow utility lock down chokepoints
Kin of SheredynSustainStaff, BowResonance Staff enables long attrition wars
NecrophageMonsterPincer, Barbed MawMonster sustain scales with squad size
TahukFrontlineSpear, GreataxeMobility and reach dominate the coast and rivers
SandshapersFrontlineSword, SpearMirror Edge first-strike is a tempo weapon
Order of ZelevasHero HunterSpear, CrossbowDamage bonuses stack against hero-tier targets
Severed ClawsMonster HunterCrossbow, GreataxeArmor shred and crit bonuses counter heavy monsters

The Aspects are the most flexible faction in the launch build because they can recruit every ranged and magic weapon family without diplomatic penalties. This makes them an ideal pick for a first playthrough, since you can experiment with the full ENDLESS Legend 2 unit weapons catalog without committing to a single archetype. If you want to see how the Aspects stack up against the rest of the roster, our faction comparison overview lists every major faction with its flagship unit and signature weapon.

The Order of Zelevas is a more specialized case. Because the Consecrated Spear's bonus only triggers against hero units, the faction's weapon priority list changes dramatically once you hit the mid game. Before turn 50, a generic Crossbow is often a stronger pick because it gives you more reach against fortified armies. After turn 50, every unit you recruit should carry a Consecrated Spear, because the enemy hero density on the map roughly triples once the late-game quest lines unlock.

How to Evaluate a New Weapon in 1.0

Once you have recruited a unit and are looking at a fresh weapon drop, the fastest way to evaluate it is to compare its effective DPS against your current roster's most common matchup. Every weapon in 1.0 has three numbers that matter: base damage, armor pierce, and crit chance. The other fields (range, trait, animation) are situational, and you only need to read them when the unit card flags a synergy with one of your hero skills.

StatWeight vs. InfantryWeight vs. ArmoredWeight vs. HeroesWeight vs. Monsters
Base DamageHighMediumHighMedium
Armor PierceLowHighMediumHigh
Crit ChanceMediumHighHighHigh
RangeLowHighMediumMedium
Lifesteal / SustainHighLowLowHigh

The table above is a quick reference you can keep open while playing. If you are fighting an army made of mostly armored Last Lords infantry, the highest-weighted stats are armor pierce and crit chance, so a Crossbow with a +10% crit roll is going to outperform a Sword with a flat +5 damage roll. Conversely, if you are clearing neutral monster camps for the Keeper of the Depths loot table, lifesteal and armor pierce are the only stats that matter because monsters scale hard into the mid game.

Reroll, Salvage, and Crafting Tips

The 1.0 patch added a salvage system for weapons, which means you can break down any weapon you no longer need into Weapon Fragments and use those fragments to reroll the trait on a kept weapon. The reroll costs scale with the rarity tier, so Epic weapons cost roughly three times as many fragments as Rare weapons to reroll. The community has settled on a few rules of thumb after a week of testing:

  • Always salvage Common and Uncommon weapons that do not match your faction's weapon priority list. The fragment income is the only way to fuel late-game rerolls.

  • Do not salvage a weapon with a +5% or higher crit bonus unless you have three or more replacements lined up, because crit is the rarest stat to find in the wild.

  • Save your rerolls for the first Epic drop of each family. The first Epic is usually the one you will equip the longest, and a good trait roll multiplies its value by two or three times.

The Sandshapers and Aspects have a unique interaction here: both factions can convert Weapon Fragments into Dust at a 3:1 ratio through their faction-specific buildings, which means a weapon that is statistically weak for your roster can still be salvaged for economic value. The Kin of Sheredyn, by contrast, convert fragments into Influence, which makes them the best faction for stockpiling fragments if you plan to play a diplomacy-heavy run.

Frequently Asked Questions

What is the best weapon for an early-game Necrophage army?

The Pincer family is the strongest early-game pick for any Necrophage army, because every low-tier unit in the faction spawns with a Pincer proficiency and the trait applies a stacking Rot debuff. Rotate to the Barbed Maw once you have recruited at least one Necrophage Larva, since the lifesteal trait turns the elite into a sustain anchor that can hold a frontline without hero support.

How do I get the Coral Lash from the Keeper of the Depths?

You need to defeat the Keeper of the Depths boss on a clean kill, meaning your army takes no losses during the encounter. The Coral Lash drop is the rarest of the three confirmed Keeper drops, and the community reports roughly a 12% chance on a clean kill. Stack mobility items on your fastest Tideclaw Stalker and approach from the southern reef for the shortest possible path to the boss arena.

Are rogue faction weapons better than major faction weapons?

The two rogue factions in 1.0, Order of Zelevas and Severed Claws, both ship with weapons that are narrowly stronger than the closest major-faction equivalents but only in their specific matchups. The Consecrated Spear is unmatched against heroes but average against infantry, while the Sundering Claw dominates monster matchups but falls behind a generic Greataxe against other frontliners. Treat rogue weapons as specialist pieces rather than upgrades.

Do faction unique units lose their signature weapon if I capture them?

No. A captured or converted faction unique unit keeps its signature weapon and all of its trait effects. This is why converting an enemy faction unique unit is one of the strongest mid-game plays, because you gain access to a weapon family your own faction cannot recruit. The trade-off is that the unit's upkeep and diplomatic penalty stack with your own roster, so most players only convert one or two per campaign.

How often does the weapon pool change between patches?

Since the 1.0 launch on September 17, 2026, Amplitude has not announced any planned weapon changes, but community testing on the beta branch suggests a small balance pass is coming in the Q4 2026 update. The patch will likely touch the Greataxe and Bow crit values, which are currently overperforming in the ranked ladder, but no new weapon families are expected until the first expansion.